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781. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
ok finished the wyvern but gotta set it yet for combat, stats, hp stuff, can someone point me to the most common wyvern fitting please? i m totally clueless when it comes to fitting capital ships... if possible a fitting i can import into EFT so i...
- by Ager Agemo - at 2011.03.29 23:05:00
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782. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
as a very interesting fact, despite having over 10 thousand polies, the engine somehow managed to use the RAW model of the wyvern, so that ship will look just like it does on eve, but in hw1, just gotta fix some lil issues with some axis being wro...
- by Ager Agemo - at 2011.03.29 22:32:00
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783. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
to get HW2 updated, to work on win7 64 you gotta disable certain memory protection features windows has built in that interfere with hw2. is just a single command line.
- by Ager Agemo - at 2011.03.29 21:55:00
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784. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
http://www.megaupload.com/?d=COEV2OFP Drake, Ferox, Rokh uploaded, just unpack into your homeworld 1 folder, will replace kushan destroyers and kushan battlecruiser, working on wyvern now (****ing thing is huge....)
- by Ager Agemo - at 2011.03.29 21:34:00
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785. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
i will upload in 3 hours the current 3 ships that are finished for just to extract and use in HW1 (1.05 version) so you guys can see how they behave when fighting, they are currently on the kushan team so i suggest to disable research and add lots...
- by Ager Agemo - at 2011.03.29 18:38:00
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786. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
Originally by: Xercodo hehe id much rather prefer amarr v matari war XD and to support the HW1 style of harvester that uses a suction beam thingy (and only one universal one) maybe you could make everyone's harvesters procurers XD...unles...
- by Ager Agemo - at 2011.03.29 18:35:00
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787. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
yeah with the drones i m trying already to see if i can add that code to all the ships at least for galente, been working on the myrmidon model (going from up to down) but those ships are so organic, is hard to make good models without a billion p...
- by Ager Agemo - at 2011.03.29 18:31:00
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788. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
when i finish this hw1 i might give a try to make one for freespace, hopely i can directly import the models there, with this hw1 problem is the polies, right now i m working on the wyvern, it has around 10000 triangles, and this HUGE 1024*1024 te...
- by Ager Agemo - at 2011.03.29 18:29:00
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789. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
the problem is the source for HW1 is made mostly of spaguetty code... its a pain to edit, and i suck at engine and source edits, so i stick whenever possible to editing the data, models, and stuff i know how to handle properly, and certainly, i lo...
- by Ager Agemo - at 2011.03.29 18:23:00
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790. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
wait THAT person is MNG? you a...ole -.- you wardec me in game, you yell to me in the militia and now you follow me to the forums!? when will the annoyance stop!?
- by Ager Agemo - at 2011.03.29 18:20:00
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791. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
i m the one making this mod so certainly i have the sources, i m remaking the models by myself given EVE models cannot be imported into hw1 (the polis break the game) and yeah teh graphics arenŠt top of the line but nothing a few reg edits here an...
- by Ager Agemo - at 2011.03.29 18:17:00
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792. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
evil forum doers! <.<
- by Ager Agemo - at 2011.03.29 18:12:00
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793. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
lol the mod died, not the player! XD and yeah, i understand, but i m not profitting from this either
- by Ager Agemo - at 2011.03.29 18:06:00
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794. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
Edited by: Ager Agemo on 29/03/2011 18:03:16 CCP has given already permission to use their ship models where credit is given, and there is even a sanctioned tool here on the forums used to extract the models. this is not the first mod of eve ...
- by Ager Agemo - at 2011.03.29 18:02:00
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795. Mod for homeworld 1 (yes the old one) - in EVE General Discussion [original thread]
Edited by: Ager Agemo on 29/03/2011 18:11:57 Edited by: Ager Agemo on 29/03/2011 18:04:56 Edited by: Ager Agemo on 29/03/2011 18:01:17 so i have been wasting some time on making a mod for one of my favorite old games, EVE based. i plan...
- by Ager Agemo - at 2011.03.29 17:57:00
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796. Lag? Connection Problems? Whats going on? - in EVE General Discussion [original thread]
HAMSTERS HAD HEART ATTACK!
- by Ager Agemo - at 2011.02.11 15:35:00
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797. Lag? Connection Problems? Whats going on? - in EVE General Discussion [original thread]
booted twice, errors about not reaching X server proxy node when trying to combat scan an invading ship on my WH, relogged once and my character had gone back in time like 15 mins again at one of the POS and had its ammo reloaded and stuff, now ca...
- by Ager Agemo - at 2011.02.11 15:32:00
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798. New Dev Blog: Neo NeoCom - in EVE Information Portal [original thread]
"We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen" or maybe people could stop complaining and read it all and notice they are complaining over a non existing problem? O,o
- by Ager Agemo - at 2010.12.16 16:59:00
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799. New Chronicle: Rust Creeps - in EVE Information Portal [original thread]
Edited by: Ager Agemo on 04/10/2010 16:32:23 Psycomancy: 10% extra repair bonus for hull repair modules per level? it takes ages to fix a very damaged hull ;-;
- by Ager Agemo - at 2010.10.04 16:31:00
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800. Feedback on new Jita hardware - in EVE General Discussion [original thread]
excuse me if i sound ignorant, but if nodes can only run on a single core, wouldnŠt it make sense to have a machine apart that has a single/dual core super clocked to handle special cases ? ( big fleet battles and alike ) something like an AMD pro...
- by Ager Agemo - at 2010.09.01 23:34:00
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